﻿Out of the Park Baseball 26 Features & Changelist
26.8.80
PT: misc fixes

26.8.79
Updated Historical Database
Fixed playoff series leader text in pre-game header text
Fixed occasional mac crash on coach page
PT: Fixed roster builder issues

26.8.78
Fixed ratings on newly created draft class
Fixed some issues with the alternate skin
Fixed some issues of AI teams releasing players immediately after signing
Added new MLB facegens
PT: Roster Builder Updates
Fixed export to new saved roster issue
Increased slots that can be saved to the server
Added option to upload when saving roster
PT: Selecting clubhouse card from missions page will go to clubhouse shop
PT: Updated interface in some spots

26.7.77
Fixed some issues of the camera panning after plays
Changed live score background to grey
Fixed alternate skin missing from windows installer
Eased minor league releases slightly

26.7.76
Fixed some issues with the alternate skin
Fixed some corrupted games
Fixed auto-withdraw of coach contract offers when a coach is signed

26.7.75
Major overhaul of KBO rosters/ratings
All KBO minor league players are officially licensed now, so will appear with real names and data (foreign players are still unlicensed and have fake names)
Added all missing minor league players
Adjusted ratings of the majority of KBO players based on performance so far this year
Significantly adjusted ratings of nearly all KFL players, based on performance and/or additional scouting reports/info where possible
Updated uniform numbers for all KBO and KFL players
Other roster updates
Re-rated many, many MLB/MiLB prospects based on updated scouting reports/data
Emphasis on mid-level and lower-level prospects who were more out of date. The highest rated guys were generally adjusted less or not adjusted at all unless their outlooks changed significantly from the early season
Many more new DSL players added to the db, rated
Handful of new 2026 draft prospects added, most top 2026 prospects already in the db had ratings tweaked
Added an alternate colorblind-friendly skin option
This is still a work in progress, please provide feedback
Slightly adjusted SP overall calculation
Fixed default split ratings in new standard game
Fixed historical minors players not being assigned to teams if that setting is selected

26.7.74
Fixed un-retire coach option appearing incorrectly
Minor league roster management
Adjusted overall AI minor league management
More aggressive at trimming excess players
More flexible at minor league setup (should release prospects less)
Fixed eye aging getting exponentially better when high development modifier is used
Updated contract negotiations (mostly around minor league contracts with majors options)
Online League: Fixed issues with declining player options
Online League: Fixed error 151 when offering contract to posted players

26.6.73
Player Development
Adjusted BABIP development
Adjusted aging of speed ratings
Adjusted SP development (slower to start, develops later)

26.6.72
Player Development
Pitchers slower to develop, but will continue to develop later (avoids peaking at 25 and then falling off)
Improved College player development
General balance of development/aging
Improved minor league roster management
PT: Fixed draft crash
PT: Small speedup when sorting cards by PT Release date

26.6.71
Misc player creation/development update
Balance pass through general player creation and update
Increased ratings for college players
Increased development speed for pitchers
Adjusted new standard game development
Hide coach retire/delete if hide advanced options selected
Fixed international amateur free agent period handling for custom dates
Fixed coloring in lists with overall ratings disabled
GO: Fixed roster submit when resuming app
Live Start: Fixed some roster issues
Live Start: Improved injury handling, injured players on rosters
Updated minor league roster logic to release decent prospects less
Adjusted historical stamina calculations for swing SP

26.5.69
Fixed draft demand
Fixed some text conditions

26.5.68
Fixed draft demand column
Fixed feeder league stats/scaling

26.5.67
Fixed Historical Exhibition Round-Robin pool select
Fixed some Korean character render issues
Fixed talent influence on minors option not sticking
Fixed CI/SH not being included in PA calculations in some cases
Fixed demand/short demand columns not filling
PT: Fixed some refresh issues in the clubhouse shop

26.5.66
Fixed missing minor league historical stats import
PT: Fixed tag to variant boost option selection and colored the text
PT: Disabled tag to variant boost option for cards that are on the active roster
PT: Added warning before submitting a mission if a variant is included
PT: Fixed clubhouse card list creating endless buttons
PT: Fixed clubhouse card list expanding variant and non variant cards at the same time

26.5.65
Added option for talent influence on minors results
PT: Sorting of “Add to variant boost” options
PT: Added new IAP error messages
PT: banner now scales down instead of cropping

26.5.64
Fixed some in-game camera movements
Fixed Facegen “upon player creation” setting to create photos for draft, IAFA players
Fixed start date of draft combine in games when there is a short time between pool reveal and draft day
Adjusted minor league bonus for high talent players
Adjusted morale calculations for players with no expectations
PT: Fixed clubhouse shop column display

26.5.63
Added option in preferences menu to hide some commish actions in right click menus (delete, clone, retire, etc…) Options are still available on player pages
Adjusted player loyalty to teams they have recently played on (lower player demands from teams they were just on when they are in FA)
Adjusted splits on player creation to be less aggressive
PT: Fixed clubhouse shop refresh/crash

26.5.62
Increased manual scouting on draft eligible players
Added player drag & drop to team combine scouting screen
Fixed draft combine not populating in games created after draft pool announcement
Fixed off-season challenge mode start
Fixed division leader list on WC page
Fixed seeding in historical exhibition tournaments
Fixed AI adjusting majors roster when minors over limit
Adjusted scouting potential display for players in 26-30 age range
Fixed foul catch animations
Development/Aging balance:	
Slightly increased Stuff development
Slight increase babip/avoid K development
Slight slow avoid K aging
Adjust control development (some faster, some slower)
Fixed players incorrectly appearing on military service list
Updated contract counter offers, negotiation mood, etc..
Online Leagues: Fixed some issues with contract offers appearing out of order in history
Online Leagues: Fixed issues with team assignments
PT: Added saved tournaments, title extra field, and release date to list view as options
PT: Variant Boost page now includes information about players on saved tournament rosters
PT: Added pbabip and release date to card shop sort

26.4.61
Added ability to remove players from the combine watchlist in the right-click menu
Clarified coach relationships on player development screen
Added draft combine info to mock draft screen
Fixed Park Editor crash when viewing modded parks

26.4.60
Fixed some extra memory usage after playing out games
Fixed wrong colored heads on batting team

26.4.59
Fixed scouting history player page display with scouting disabled
Improved memory usage on new game creation

26.4.58
Updated some historical exhibition settings/setup
Fixed some issues with manual player import in invalid years
Fixed online league files archive target update
Adjusted FIP/WAR calculations, to better adjust for park factors, and better balance in older eras
Fixed historical exhibition default import settings

26.4.57
[beta] PT: Fixed card shop display. Fixed variant boost screen
Fixed Fenway Park missing scoreboard
Added more logging to track down facegen issues.

26.4.56
Updated Pre-Calculated Modifiers
Fixed the fast Opengl blit for mac and re-enabled the setting
Added LOD system for spectators for further FPS improvements
Added support for setting up a V-Sync mode
Fixed some resolution issues in Korean
Fixed velo potential import
Added HS/CO status to draft import/export
Import/Export players for the draft now able to edit HS/CO status, schools. Can export schools list from World Schools page
PT: Added option to select Variants Level > 0 in boost page
PT: Added Variant Watchlist

26.3.55
Fixed Facegen issues

26.3.54
Fixed players disappearing from minor league organizations

26.3.53
Fixed new game 2025 HOF inductees
Fixed draft combine not populating in historical games
Fixed tournament team selection
PT: Fixed some images on Universe tab

26.3.52
Adjusted development/aging:
Adjusted defense, mostly to slow aging and keep more players with playable defense later in careers
Adjusted Avoid K to age smoother
Slow control development for a small portion of players
Added double current weight as option to historical dialog. Fixed issues with minor league import
Fixed some hidden personality ratings with 100% scouting
Fixed draft pick popup
PT: Fixed LE Badge issues

26.3.51
Updated Negro Leagues player injury prone ratings
Fixed sort by personality rating when rating hidden by accuracy rating
Fixed newly added tournaments inconsistent events/schedule
PT: fixed drafts being filtered by roster restrictions
PT: fixed fetching auction text not updating
PT: added tournament standings filter and missing event
PT: fixed manager level backgrounds

26.2.50
Fixed Mac overheating
Fixed Korean rendering in-game

26.2.48
Update splits adjustment on import (should be less aggressive)
Fixed historical exhibition page mouse-over

26.2.47
Fixed Live Start games mismatch, players on wrong teams
Fixed some cases where random debut would pick an incorrect year for a player
Updated historical sac bunt ratings, balance
Fixed waiver claim order
Fixed position not showing up in midterm emails for Learn New Position development program
Fixed scouting accuracy on draft combine screen displayed not updating immediately when advancing a day
Added clarifications to PPI eligibility on the player contract screen
Misc UI fixes
Fixed None selection in nation lists
Reverted Camden Yards upgrades (causing issues for Mac users - will investigate and update)
PT: fixed login reward text
PT: fixed PT Live player sort and open game buttons
PT: added nation to card export and the button “open folder” to the dialog
PT: Updated stamina calculation for early era tournaments
Note: To fully fix, this will require both updates to the client as well as the server. We will advise when the server update has been deployed, until then there may be a mis-match in what the client displays vs what the server uses for SP
Adjusts early era fatigue recovery so likely will need at least 4 SP for most tournaments

26.2.46
Improved in-game memory usage/rendering speed
Fixed inconsistency in potential ratings relative display
Updated new KBO logo/uniforms
Fixed FG models not appearing in-game
Fixed player search issues
PT Is Active filter incorrect
Tournament crash
Extra items in player action list
3d stadium scoreboard count
Fixed socks loading from colors.xml
PT: Fixed ask AI for strategy

26.1.45
Fixed some issues of random players appearing in DFA list
Fixed in-game facegens not appearing correctly
Fixed my orders page refresh
Fixed Athletics missing minors in fictional setup
Fixed HR challenge ending early
Fixed live start showing tie
Fixed incorrect park loading in historical setup with modded parks installed
Fixed crash adding tournament to game
Fixed online league export mismatch
PT: Fixed some card shop refresh cases

26.1.43
Fixed some issues of random players appearing in DFA list
Fixed in-game facegens not appearing correctly
Fixed my orders page refresh
Fixed Athletics missing minors in fictional setup
Fixed HR challenge ending early
Fixed live start showing tie
Fixed incorrect park loading in historical setup with modded parks installed
Fixed crash adding tournament to game
Fixed online league export mismatch
PT: Fixed some card shop refresh cases

26.1.42
Fixed some live start roster handling
Updated 2024 historical lineups
Fixed Eastern League schedule
PT: added auction sort by end time
PT: fixed card shop crashes

26.1.40
Updated player ratings for default game
Fixed challenge mode not activating on new standard games
Fixed drafted player selection popup stuck when draft finishes. Updated some draft popup notices
Adjusted player development and aging
Aims to balance for players to age more gracefully
Does apply to games in progress - please note if you did manually adjust dev/aging settings for changes
Adjusted errors modifier on import (need to re-import to apply)
Adjusted scouting of draft eligible players with combine disabled
Updated default scouting in new standard games with higher accuracy
Disabled UI confetti until further notice
We will debug some more issues with it, and hope to re-enable in the near future
Fixed compare player mismatch ratings
Fixed teams hoarding reserve roster players when no minors
PT: Updated some roster builder refresh issues, not noting when no changes apply
PT: Fixed card shop refresh button, and refresh after buy orders
PT: Fixed sort by overall not working
Misc UI, text, isolated incidents, crash reports, etc

26.1.39
Fixed draft central log display when there are supplemental picks
Fixed PT Crash opening packs
Updated player development/aging balance
Updated rate of minor league signings
Fixed some incorrect park file loading when missing folders
Several typo/text fixes

26.0.38
Fixed red star sorting in lists
Fixed minor league AI controls
Fixed crashes in expansion draft
Added historical tab for leagues with real draft imports
PT: Fixed refresh issues on some pages when buying cards
PT: Fixed mission rewards list
PT: Fixed tournament filtering
PT: Fixed database issues on login
PT: Fixed some various auction house bugs
PT: added loading of the bid count for the next auction
PT: Fixed clubhouse stars balance updating in the transaction history one line too late

26.0.37
Fixed red star sorting in lists
Fixed minor league AI controls
Fixed crashes in expansion draft
Added historical tab for leagues with real draft imports
PT: Fixed refresh issues on some pages when buying cards
PT: Fixed mission rewards list
PT: Fixed tournament filtering
PT: Fixed database issues on login

26.0.36
Fixed missing jersey fonts
Fixed bb_cards error
Updated Park Factors splits
Fixed tournament player strategy handling
Updated rosters
Fixed MLB schedule
Fixed crashes related to WBC
Misc text cleanup, sync fixes, error message cleanup
Fixed missing players on MLB rosters
PT: fixed entering tournaments going to random league file
PT: fixed tournament playoff tree
PT: fixed roster builder filter
PT: missing mission reward amount added
PT: fixed bidding clearing the PP balance
PT: crash fix for malformed rewards
PT: fixed clubhouse card shop buying wrong items
PT: fixed variant carryover points on a card showing wrong value
PT: updated variant introduction text

OOTP 26 Base Features
New: Offseason Start
Start a new standard MLB game at the beginning of the off-season. Want to take your favorite team in a different direction?
World Baseball Classic
Play the WBC + Qualifiers
In new standard game, if selected, WBC qualifiers will run in 2025, full tournament in 2026
Actual 2025 WBC Rosters, where possible
Tournament will begin right at game creation. Winning teams from qualifiers will appear in main tournament in 2026
Tournament will continue every 4 years
New: Red Stars
New Option in league settings, adds the ability to split out half star players into 1-5 Red Stars, to separate out their value.
In 20-80 display mode, will display player ratings below 20 similarly
Alternate Jerseys
New Standard game will include alternate and city connect uniforms for most teams
Development Lab 2.0
Reworked the development lab UI to show a progress bar along with projected progress, as well as the various success cutoffs
Will now receive midterm update emails about players. On this date you can decide to remove them from their program. If you remove them while they are struggling, it will incur the same penalty as if they finished the program struggling. In all other cases you will simply free up the slot.
Added setting to adjust overall development program difficulty
Added setting to adjust overall magnitude of changes from development lab programs
Reworked defensive programs. Can now choose from Infield Defense, Outfield Defense, and Catcher Defense programs if the player can already play in that part of the field
Secondary pitch improvement now medium difficulty
Improved AI logic when adding players to the lab
Improved outcome logic in general
Added league news articles for rare development lab completions around the league
Default lab size now 8, max now 30
New development lab queue
Other misc changes
Development Sliders
Improved AI allocation
Added tracking for players accumulated gains/losses that can be attributed to the slider configuration
Separated pitcher movement, control, and stamina sliders stuff sliders from individual pitch stuff sliders
Added presets
Added setting to adjust the overall impact of the development sliders
Draft Changes
New red stars to display ratings below the minimum half star overall (below 20 out of 80)
New Draft Central - all the information you need for your pick at your fingertips
New draft pipeline screen - see how the top prospects rate
New draft combine
A selection of draftable players are invited to the combine (about 1 month before the draft)
You can select a list of players to watch closely
Players on your list will gain increased scouting, and will be more favorable to your team
Change your combine scouting list daily during the combine
Added Prospect Promotion Incentive picks
Roster/AI/Engine
Updated internal ratings scale upper limits (now ~600 max, instead of 550)
Updated minor league AI roster management, to be more aggressive at releasing blocking players, and to pay more attention to minor league placement for top talents
Updated players, so that players have an explicit velocity to grow towards as they develop, and use that for projecting potential ratings
Updated player creation/development, to give more variety and profiles to players. 
Players created with more varied ratings
Player development will follow some alternate development paths
Improved splits ratings among players
Improved players crashing in current/potential ratings around age 24-25
Added IBB modifier, league totals adjusted to not include IBB in calculations
Updated internal engine with many adjustments - stealing rates, bunting rates, error rates, much much more
Scouting
Re-designed scouting looks at players, so that in some cases, scouts with high accuracy reports will be able to better look through the fog of war at player’s actual development potentials
Adjusted the Favours Ability vs Favours Tools scouts, so that scouts who favour ability will track a player’s normal development curve better, while scouts who favour tools will show improved ratings for players who might be prone to talent changes or to unusual development
Updated scouting setup, to better be able to use scouting even when coaching is disabled
At least average scouting accuracy is now required to see specific attributes of a player’s personality
3D Engine
Added dynamic 3D scoreboards to stadiums, updating with current game state information
Works in all base game parks and construction kit parks
In games where a 3D park cannot be found by default, a random construction kit park will be created and used (and maintained within the league)
Improved in-game animations
Historical Game Updates
Added Historical Drive for the Pennant option
Play the Drive for the Pennant mode in a historical context
Uses a default initial setup to play through a historical season
After the season, easily convert the game to another historical mode, or customize the options yourself to continue your journey
Negro Leagues Players
Added new Equivalency data for player ratings, to better capture the true value, for a select group of players
Negro League players can now be enabled to show up in games without historical minors selected, either traditional historical games or Random Debut games
They will appear as free agents in MLB games, and the color barrier will default off in that setup
Cannot be used in leagues with real transactions/lineups selected
Added actual historical pitcher’s split ratings
Updated all players’ splits
Updated player ZR in historical seasons for better WAR totals
Random Debut updates
Start and End years correspond to valid years to import players
Anyone who played in the league in those years is eligible for RD, but after initial season they will import at their rookie season
Players should play through their full career (if RAH is enabled), regardless of league start date
If selected, Negro Leagues players are eligible to be used, using MLE data
KBO Focused
Added a Military Service system, where players must serve an 18-month service at some point before they turn 30
Players may elect to go on their own, or the GM of the team may work with the player to elect when to go
May specify in tournaments whether the winner or any top-4 finisher in the tournament gets credit for military service deployment and is exempted
Free Agent Cash Compensation
Adjusted the compensation values to 200%/100%/50% for the 3 tiers of free agent
Added Type C free agent (for those over 35 who are free agents for the first time)
Added clarification in some spots of what the cash compensation will be
3D Construction Kit
Added ability to easily shift the park walls to match the park dimensions
Added Dome/Retractable/Open option for parks
Added new skybox (background) options for all construction kit parks
Added many more quality of life features (create random park, warning notices, save, etc…)
Quality of Life/UI/Misc
Added quick check on player compare page to better see the difference between each player
Improved Simulation Speed
Updated playoff tree display
Updated MLB player facegens when weight changes
Fixed some coach reactions when promoted
Can hide wildcards on main standings display
Added quick navigation in league settings page

Perfect Team 26 Base Features
New Game Era
2015+ Now split into its own era for tournament/relations purposes (new Analytics Era)
New Card Relations
Cards now retain their main type in more cases (eg a card may be both a Hardware Heroes card as well as a Tournament Edition card)
Impact variant boosts, chemistry, and tournament eligibility
Players now gain relations for being on the same franchise (ie. Brooklyn Dodgers with Los Angeles Dodgers)
Game Engine Changes
Increased pbabip importance
Balanced league totals with extreme card ratings
Card Variants
Adjusted boost level across cards, so that lower value cards increase in ratings less than upper cards
Cards now available as variants for only limited time after they are released
To boost a card, other cards may be submitted to store, and are removed from your collection. Once the total reaches the required threshold, the card is boosted to the next level (no more partial attempts)
Variant cards are no longer sold in the regular card shop, they will be sold in an auction house style. All Variant cards may be listed for an initial price, and are listed for a fixed length of time (48 hours). Other people may bid on the card, with the highest bidder at auction conclusion winning (and paying the price that the 2nd place bidder submitted, or the base price if no second bidder).
In Auction sales, variant cards will retain their boost level. Overflow points towards future levels are lost.
Player Chemistry
Variants do not gain any bonus chemistry value vs other variant cards
Players from the era get an extra chemistry bonus in Theme Weeks
Ie. during 2010s week, 2010s player card will gain a small bonus
Adjusted chemistry balance
Adjusted chemistry values, increase chemistry for same player/same card, changed other values
Tournaments: Players from the era the tournament is set in get an extra small bonus
Tournaments: Players from the era of the park the tournament is in get an extra small bonus (if a non-default park is selected)
Added more chemistry options for tournaments
Double Chemistry
Increased focus on era/decreased focus on player relations
Increased focus on player relations/decreased focus on era
League Structure Changes
Level tiers have been re-named, and extended (Perfect, High Diamond, Low Diamond, High Gold, Low Gold, High Silver, Low Silver, High Bronze, Low Bronze, Iron)
At each tier, promotions/demotions will be more flexible, to maintain 30 teams per league at each level (other than Perfect)
At upper levels, less leagues per level to ease transitions between levels
Teams that have large season totals will get super-promoted - one extra level promotion per 10 wins above 110 in a season, up to a maximum of High Gold
Quality of Life:
Open Next Pack will continue opening the current selected type before returning to the start of the list
Buy Now confirmation on cards will be skipped for low value cards
More differentiation of card values at higher levels
Buy Now option on missions page for cards with a current sell order
Added option to “Open Packs Until…” which will open all available packs in order until a certain card tier appear
Game Engine
Relievers usage will factor in fatigue settings/usage more (avoid having relievers used too sparingly through a season, favor fully rested relievers)

Considerations when importing from OOTP 25
Ratings:
Player splits may shift slightly to adjust to engine balance changes
Notably, relative ratings
Player overall movement rating has reduced importance of PBABIP
Overall Movement rating should be closer to a players’ HR Allowed rating
Contact rating calculation has shifted slightly
Player Overall Ratings calculations have shifted
Scouting Task List will be deleted upon import due to a change in how it is handled internally
IAFA Invitees are reset upon import
League engine modifiers may shift on import, to balance new default values ie. OF Assist used to be balanced around 0.3 as the default. On import, leagues will have their modifier multiplied by 3 as the game engine is balanced around 1.0 as the default value now.

